
INTERVAL
INTERVAL is a minimalist platformer where the world changes every pulse. Observe the rhythm as platforms appear and disappear, spikes alternate between active and inactive, fragile platforms collapse beneath your feet, and keys unlock the exit across 25 handcrafted levels.
Every level is built around a single core mechanic, encouraging observation, timing, and thoughtful movement as the challenges gradually become more complex.
Features
- 25 handcrafted levels across 5 worlds
- Alternating platforms and spike hazards synchronized to a 1.2-second pulse
- Fragile platforms that collapse after being stepped on
- Keys that activate the level exit
- A gradual difficulty curve built around a single evolving mechanic
- Playable on desktop and mobile browsers
Controls
Move: A/D or ←/→
Jump: W / ↑ / Space
Mobile: on-screen buttons.
Credits
Developer
Tungsten Ult
Music
"One Sly Move" by Kevin MacLeod (incompetech.com, CC BY 4.0)
"Thought Puzzles" by Eric Matyas (soundimage.org).
Full credits in-game.
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Tungsten Ult |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, Atmospheric, Minimalist, mobile, Puzzle-Platformer, Short, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Touchscreen |
| Content | No generative AI was used |






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